Half-Life 2 map - FPS
Beat 'Em Up / RPG - Team Size: 2
Developed all featured levels; from early pre-production to release.
3D modeling and level set-dressing.
Coordinated with producer to meet quotas and tight deadlines.
Work under pressure and extensive documentation.
Volume warming for background music (Irrelevant to gameplay)
Unreal Engine 5 - Top-down platformer
This short game was my entry for the microDev Jam 2023, held in A Coruña, built within a timeframe of 5 hours, using a template. The theme was "Hole", and with a jury of industry professionals as the judges, I won 2/3 awards.
I believe this project showcases my habilities to work under pressure, my quick iteration and my focus on gameplay solutions.
Playable on my itch.io.
Thief 2 map - Immersive Sim