My name's Íker, and I'm a level designer willing to relocate to anywhere in the world.


I have over a year of experience working on unreleased titles, but I've been working with tools such as Unreal Engine or Autodesk Maya for over 5 years, most of that on collaborative projects, with teams of various sizes.

I have a solid understanding of game and level design, production pipelines, and cross-disciplinary communication. I am experienced in creating gameplay-driven spaces and iterating based on feedback. I take extreme ownership of my work and extract the most fun, while accounting for progression, tutorialization, story beats and flow.


I am driven by passion and the willingness to improve, and most of all, I'm a considerate and collaborative person.