A Display of Power is my next portfolio project, coming Soon™.
I am focusing on finishing it up and iterating over playtesting data, so this page will remain very barebones until the level is officially finished.
A Display of Power is my next portfolio project, coming Soon™.
I am focusing on finishing it up and iterating over playtesting data, so this page will remain very barebones until the level is officially finished.
June 13th blockout gameplay.
Interesting and varied encounter design, with a focus on systemic gameplay.
Seamless player guidance and flow through believable spaces.
Set-piece approach with scripted events, for a cinematic but rich experience.
Curated pacing and intensity.
W.I.P.
screenshots from development progress
Current implementation (June 26th)
Iterations over first combat through development.
2D sketch for initial vista of final fight. (Discarded)
Currently discarded.
3D ideation for final fight. Not a playable layout