Development currently halted. In-game screenshots as of 06/06/2025.
Development currently halted. In-game screenshots as of 06/06/2025.
Visual references for the level, mainly for the unfinished bathhouse.
The two first drawings from above describe the starting area and flow of the first minutes of the level, jumping across rooftops, balconies, windows... The third is a first concept for the bathhouse (the white building shown on the screenshots at the top)
← This, on the other hand, is a bubble diagram of a rework I was planning for the bath-house, making it the main focus of the mission, instead of just a landmark.
This design is a concept for the first floor. All the annotations are in Spanish, but still, this is heavily inspired by both Thief 2 and Dishonored levels, as it takes most of the gameplay from the first, and the structure and gameplay beats from the latter, such as having small secondary "tasks" scattered across the new area.