Hangover In Neverland is a puzzle game demo, made in college by a group of 6 students, in a timeframe of 4 months. I was responsible for level design, but also sound design, music, lighting, and video editing.
The game is comprised of 2 levels, the first one being a short tutorial, and the latter, a more fully fledged level.
The game was promoted in a national trade fair, and even featured in an IGN article!