Hangover In Neverland is a puzzle game demo, made by 6 students, in a timeframe of 4 months. I worked as a lead level designer and lead sound designer, but also collaborated on other departments.
The game is comprised of 2 levels, the first one serving as a short tutorial, and the latter as a fully fledged level.
The game was promoted in a national trade fair, and even featured in an IGN article.